Sydney based game designer with a passion for interactive storytelling

ABOUT ME

Hello! My name is Tate and I’m a junior game designer with a specialist focus on narrative and world design. Games are my most enduring passion, and I believe strongly in their potential to tell incredible stories and create compelling experiences.

Check out my work below and follow me online if you want to keep up to date with what I’m working on currently. I’m currently open to work, particularly in the fields of narrative and quest design for games.

LinkedIn | An overview of my skills, career goals and educational background
itch.io | View and download all my games here
Linktree | All my social media links

ALL GAMES

DUST DEVIL

Team Size: 6
Role: Game Designer
Timeframe: 5 months (in development)
Engine: Unreal Engine 5

A post-apocalyptic roguelite vehicle shooter set in a hostile desert wasteland. Build and customise your rig with an arsenal of weapons and battle swarms of mutant creatures.

Team Size: 6
Role: Game Designer
Timeframe: 8 weeks
Engine: Unreal Engine 5

A first-person puzzle game set in a child’s imagination, revolving around the use of forced perspective to solve environmental puzzles.

VIEW GAME
VIEW GAME

HINDSIGHT

THE CRYSTAL SEA

Team Size: Solo
Timeframe: 4 weeks
Project type: Level design
Engine: Unreal Engine 5

A first-person adventure game about a lonely android wandering a frozen earth, tasked with exploring and repairing dilapidated infrastructure.

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PSYCHOPOMP

Team Size: Solo
Timeframe: 4 weeks
Project type: Prototype
Engine: Unreal Engine 5

A short narrative game set in a subway system inhabited by the souls of the dead. Keep your passengers alive by preventing the train from being infiltrated by hostile spirits.

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ASHES TO ASHES

Team Size: Solo
Timeframe: 6 weeks
Project type: Visual novel
Engine: Unreal Engine 5

Set in a war-torn city beset by a deadly epidemic, play as a doctor struggling to keep his patients alive while desperately searching for a cure to the disease.

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HELMET HURLING

Team Size: 8
Role: Game Designer
Timeframe: 4 weeks
Project type: VR minigame
Engine: Unreal Engine 5

A short Dwarven-themed minigame developed in VR using the Meta Quest 3. Score points by loading and firing helmets into holes using a ballista.

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